![]() ![]() The Ice Climbers hold out their hammers as wind blow on them. The Ice Climbers put their hammers down and hop for joy. The iceberg then explodes, which will deal massive damage to anyone nearby, as the two condors return and drop off the Ice Climbers. The iceberg will be constantly spinning, with multiple spikes and cliffs on it will hit anyone close to it. ![]() Whoever hits the top of the iceberg gets a bunch of damage dealt to them, and if the damage is sufficient enough, they will instantly be K.O.ed. After activating it, the Ice Climbers are picked up by two condors as a giant iceberg emerges from the bottom. The Ice Climbers' Final Smash is Iceberg. (The opponent won't freeze if Nana is eliminated.) The Ice Climbers release cold air to freeze the opponent. Popo throws Nana upwards and then jumps himself. The Ice Climbers summon two condors to attack. The Ice Climbers smack the opponent downwards with their hammers. The Ice Climbers throw the opponent upwards and swings their hammers upwards. The Ice Climbers spin and throws the opponent backwards. The Ice Climbers swings the opponent forwards with their hammers. The Ice Climbers hits the opponent with their hammers. The Ice Climbers fall downwards while twirling their hammers. The Ice Climbers swing their hammers backwards. The Ice Climbers swing their hammers downwards. The Ice Climbers spin with their hammers extended. The Ice Climbers swipes downwards with their hammers. The Ice Climbers roll backwards with their hammers extended. The Ice Climbers roll forwards with their hammers extended. The Ice Climbers slam their hammers down. The Ice Climbers go back to back, places their hammers of the ground, and spins. The Ice Climbers swing their hammers upwards where they hit each other. The Ice Climbers swing their hammers to the ground. The Ice Climbers thrust their hammers forwards. The Ice Climbers spins with their hammers on the ground. The Ice Climbers thrust their hammers upwards. The Ice Climbers swings their hammers to the side. The Ice Climbers swing their hammers forwards, upwards, then downwards. However, they both need each other to be strong, and if Nana is eliminated, then Popo's attacks do much less damage, and he takes more damage and is able to be launched a lot easier. If Popo attacks, then Nana attacks, and the damage is doubled. As said before, being a duo means their attacks do twice as much damage. They have 2 jumps, and they can crawl but for this, they sacrifice the ability to wall jump. While they're not too advance, they are much more than average fighters. You get one more guess.Since the Ice Climbers are a duo, they do more damage than other fighters. No, it's not Balloon Fight's heroes, sadly, nor is it a pair of whatever-they-ares from Clu Clu Land. ![]() Brawl and Melee, players controlled both Popo and Nana simultaneously, requiring hardware capable of rendering eight playable characters at once in the event that all four players chose the Ice Climbers.Īs consolation, players can look forward to a similar retro-inspired team making its debut in Super Smash Bros. Sakurai notes, via a Nintendo Everything translation, that the Ice Climbers were up and running in the Wii U version of Super Smash Bros, but the 3DS lacked the hardware horsepower to render the team, making a roster cut necessary. director Masahiro Sakurai revealed that the pair's absence was due to technical limitations, rather than any ill will aimed at Ice Climber. In a recent issue of Famitsu, Super Smash Bros. series, due out this year for the Nintendo Wii U and 3DS. Fans of the Nintendo Entertainment System launch title Ice Climber (yes, they exist) may be disappointed to learn that stars Popo and Nana will not return for the latest entry in the Super Smash Bros. ![]()
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