#Minion masters review code#For starters, the developers reward players who signed up for their newsletter a code to redeem in-game for some bonus content, but the redeem system doesn't work. It can be challenging, it just depends on who you get matched up to face against.Īt the time of writing this review, the game is still in Xbox Preview, so of course there are some bugs that need to be worked out, which at the moment is actually what's keeping me from giving this game a 5/5. Don't let that shy you away from playing though. But in my first 80 matches of Minion Masters, I only lost 3 matches. Aside from maybe 2 hours of Magic The Gathering in high school, I've never had any experience with trading cards, and I usually suck at tower defense games. It certainly is "easy to learn," and I'd argue that it's actually easy to master as well. It's a great game to just throw on while your significant other is in the shower, you're waiting on your roommate to get out of the kitchen, or if you just need a quick break from homework or chores. It's fast-paced and chaotic, and because of this, each match usually lasts between 1 and 5 minutes. Minion Masters is definitely changing my attitude toward the genre. I'm not usually big on tower defense games, so that means a lot coming from me. Each match can be quite different depending on how you and your enemies decide to play your cards, but the gameplay remains similar from match to match. With varying currencies, you can purchase power tokens, emblems, masters, and craft cards for your deck. Winning battles can earn you chests, giving you a chance to unlock shards, gold or rubies, which are the three currencies in the game. Solo challenges are essentially the same as solo battles, except you're playing against a computer instead of a live opponent. Solo and team battles are pretty self-explanatory, so I won't elaborate on those. Those game modes include solo battle, team battle, and solo challenges. To my knowledge, the game has three game modes. As you win matches, you'll level up your rank for the current season. The longer you hold a bridge, the quicker you'll earn XP. The last team with a character on either bridge "holds" that bridge. Each master has its own power-ups, which are activated in-game as you earn XP. The game currently has ten different masters that you can play as. In time though, as players get more familiar with the game, it could prove beneficial to learn the powers of each card, especially your opponents', to gain the upper hand. As you play, you'll quickly learn your deck pretty well, which is great for such a fast-paced game. But if I'm being honest, that's not something you currently have to memorize or even worry much about. Just like many real life trading cards, the cards in Minion Masters have their own stats such as health, range, damage, speed, etc. Mana is gained automatically in a matter of seconds. Cards can cost anywhere from 0-10 mana to play. Each card has its own task, which can be viewed pre-game o win-game by hovering over the cards. Some will attack, some are strictly for defense. Building cards are your stationary turrets, launchers, cannons, shrines and guilds. They spawn mostly defensive characters who will cast spells on your enemies to influence their behavior or wellbeing (hypnotize, stun, etc.). Minions are your brute force characters that will charge over the bridge and storm your enemy's tower. There are 3 different kinds of cards in the game: minions, spells and buildings. In Minion Masters, you complete challenges and win battles for a chance to unlock new cards to add to your deck. Sounds simple enough, right? But how do you spawn characters? How do you know what each character does? Here's a (sort of) brief rundown of the game: The goal is to cross the bridge and destroy your enemy's tower before they destroy yours. Another tower defense game." But let me tell you, it's far from generic. Minion Masters is an online, "easy to learn, hard to master" tower defense game. NOTE: Information in this review is subject to change as the game moves from Beta to open servers, progresses through seasons and/or when new content is introduced into the game.
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